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Session Summaries

Links to summaries of all our sessions so far (campaign log)
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Keep on the Shadowfell 4th edition trials
KOTS Session 1 Searching for Nöchtli

2nd Eberron Campaign Session Summaries (Age Of Worms)

- Age Of Worms Campaign Overview
AW Session 1 Visitors from the big city
AW Session 2 Combat:Rest:Combat:Rest
AW Session 3 Underwater combat is the best
AW Session 4 Between a Grick and a Hard place
AW Session 5 Dinner with corpses
AW Session 6 Zombies are no fun!
AW Session 7 4+4=3
AW Session 8 Evil Be Mine
AW Session 9 The first face of evil - Mockery
AW Session 10 Evil is very diplomatic
AW Session 11 Grallak Kur is hard to kill
AW Session 12 The maze of the Faceless One
AW Session 13 Aspect of the Overgod
AW Session 14 The battle of Blackwall Keep
AW Session 15 Rescuing the prisoners (into the swamp)
AW Session 16 Caring for the egg
AW Session 17 Down with Blackwall keep!
AW Session 18 Razzle dazzle in the big city
AW Session 19 Things are not as they seem
AW Session 20 Warehouse of Doom
AW Session 21 Lost and Found
AW Session 22 Evil has more than three faces
AW Session 23 A near kill
AW Session 24 Shattered dreams
AW Session 25 A meeting of minds
AW Session 26 The Belt of Champions
AW Session 27 2/1/08 2nd tournament battle
AW Session 28 7/1/08 Investigation behind the scenes of arena
AW Session 29 Discovering the apostlic scrolls
AW Session 30 Madtooth the hungry and a wormy climax
AW Session 31 Fame and fortune and assassins in Sharn
AW Session 32 I'm still alive!!!!!!!
— AW Session 33? Muncher in shadows and the Earl of Coalchester
— AW Session 34? 3/3/2008
— AW Session 35? 10/3/2008
— AW Session 36? To be played

Eberron Campaign Session Summaries

Session 1 in which it begins
Session 2 in which we descend into the bowels of Sharn
Session 3 in which we recover an artifact from the lost forge
Session 4 in which we travel to rose quarry in search of White Hearth
Session 5 in which we enter the mournlands
Session 6 in which Eric the generic cleric appears
Session 7 in which we begin to explore White hearth
Session 8 in which we exit White hearth and tangle with the Emerald Claw
Session 9 In which we make our way back to Sharn
Session 10 in which we pursue the rogue agent Lucan
Session 11 in which we dont beat around the bush, we get beat by the bush
Session 12 in which we are introduced to society and make a leap of faith
Session 13 in which we mop the decks and are mopped the decks with
Session 14 in which we start at point A and end at point B
Session 15 in which we kill, maim, behead and most imporant, pillage
Session 16 in which we captain nemo it, and take no dissing from nobody
Session 17 in which we fondle half naked ladies and G'orlack grim reapers some elves
Session 18 in which G'orlack falls and gets up and falls and gets up
Session 19 in which climax is reached
Session 20 in which we begin again and things dont look very good
Session 21 in which Renata is saved and we entertain a very special guest star
Session 22 in which asses are kicked and tentacles are whipped
Session 23 in which a lute is introduced into the group
Session 24 in which the culinary delights of Elf meat are discussed
Session 25 in which mysteries are introduced and bugbears give valuble information
Session 26 in which the chase is on...
Session 27 in which the swamp is braved and the dark fortress revealed!
Session 28 in which dark fortresses turn out to be scary
Session 29 in which revenge is served hot
Session 30 in which the penthouse is explored
Session 31 One session special - The Temple Of Mysteries
Session 32 Gorlack Dark-blood
Session 33 Captain. Captain ir-Tullier!
Session 34 in which strange things go bump in the night
Session 35 in which a hasty exit from Droaam occurs
Session 36 A fedora? A cranky missing dad? Chasing A myth? What can all this mean?
Session 37 in which the quest for dad continues and strange sexual requests are made
Session 38 in which a conclusion is reached, treasure is reaped and the microwave beeped
Session 39 A and B in which a missing friend is searched for in a mechanical district
Session 40 in which the group is reunited, but the world is in danger
Session 41 in which preparations are made and Gorlack's seizures start to terrorize the city
Session 42 in which the smell of wet dog and beats is explored
Session 43 campaign arc finale and a showdown with a dark-vison'less Mind flayer

Wedding Special Lior A wedding special DM'd by Yariv

Created by: admin last modification: Thursday 05 of June, 2008 [11:30:47 UTC] by liors


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